About Hockey
The Men's and Women's teams are split into two pools. After pool play, the top two teams from each pool (based on points) progress to the semi-finals. The winners of each semi-final play in the gold medal match. The losers of each semi-final play in the bronze medal match. All remaining teams play-off for a final position in the tournament.
Rules of play
Long corner - Awarded to attacking team when the ball is accidentally hit out the back line by the defending team. Free hit taken from the 25 yd line.
Substitution - A player can replace a team-mate on the pitch any number of times and at any point in the match, except when a penalty corner is being taken.
Goals - Ball must be hit or touched in the goal circle by the attacking team, and must pass over the goal line. If a field goal (ie, a goal scored from open, continuous play), then the ball can hit the net or back board. If a penalty corner, then the ball must strike the back board if the shot is hit, but if it is drag-flicked then it can be higher than the board and hit the net.
Free hit - Awarded to a player when there is an infringement by an opposing player. The 5m rule applies – all players have to be 5m away from the player taking the free hit, and the ball must travel 5m before it can be passed to another player.
Penalty corner - Awarded to attacking team when there is accidental infraction by a defender or goalie in the circle, or an intentional infraction inside the 25 yard line, or the defender intentionally hits the ball out the back line.
How it is played out - Five defenders behind goal line; ball pushed out by attacker from point 10 yds from post (any side), defenders can run out after ball; ball must move outside the circle and then go back inside before a shot at goal taken. If shot is HIT it must be not be higher than backboard (18") – if FLICKED it can be higher.
Penalty stroke - Awarded to the attacking team when there is intentional infraction in the circle or an unintentional infraction preventing a sure goal.
How it is played out - Time-out called. All players behind 25 yd line except goalie and striker. Goalie stationary with heels on line. When umpire sees both goalie and striker are 'ready' – blows whistle. Striker must start behind ball and must then push or flick ball – not hit. If Goalie saves the ball or striker misses goal, defending team receives a 16 yd hit.
Cards - So what do the 'cards' mean?
Green card (You're off for 2 minutes) - A card signifying the umpire has suspended a player.
Yellow card (You're off for 5 or 10 minutes) - A card signifying the umpire has suspended a player. The umpire indicates the length of suspension by signaling one hand or two hands.
Red card (You're off for good) - A card shown by the umpire to suspend a player for the rest of the game.
Other terms you may not know
Bully - A method of restarting play following a stoppage not caused by a breach. Two players face each other, and tap their sticks on the ground and together before contesting the ball.
Circle - Short for the "striking circle", "goal circle" or "shooting circle" or "D" – a D-shaped area in front of each goal. An attacker must take a shot from inside the circle to score a goal.
Drag-flick - Drag-flicking is a scoring technique and is used as a variant to the "straight shot" or hit. The drag-flick is classified as a push as the player drags the ball a small distance before flicking it towards the goal. Drag-flicks are especially common during penalty corners.
Field goal - A goal scored from open, continuous play.
Hit-in - A free hit from the sideline after the ball has gone out of play over the line. It is taken by the team not last to touch the ball.
Obstruction - The offence of using the body or stick to shield or hinder another player from hitting the ball, or of physically interfering with an opposing player.
NZ Fast facts
- No. of athletes
- 232
- No. of games
- 15
- First appearance
- 1956
- No. of athletes
- 149
- No. of games
- 7
- First appearance
- 1998